Guidance: +1 on one attack roll, saving throw, or skill check. 10. You must succeed on a melee touch attack against a living creature (using the rules for touch spells). Material Yes No. Protection from Energy. Aid PHB: With an 8-hour duration and three targets, this is a staple buff that's worth casting literally every day.Keep in mind that this actually increases the targets' hit point maximum, so temporary hit points can be added, too. Wayne Reynolds - Wizards of the Coast - Fiend Hunter. 5th Edition (5e) Cleric spell list, organized by level. The spell can be cast from a sixty-foot range, so there is no touch-action involved and the cleric can cast it from farther away on the map. 0-LEVEL CLERIC SPELLS (ORISONS) Create Water: Creates 2 gallons/level of pure water. Blue = An essential, class-defining ability you would be remiss to overlook.

With three targets and a 30-foot range . Divine Domain Choose one domain related to your deity, such as Life. Spells - DnD Wiki | Dungeons and Dragons 5th Edition (D&D 5E) Wiki No ordinary priest, a cleric is imbued with divine magic. 0-Level Cleric Spells (Orisons) Create Water: Creates 2 gallons/level of pure water. Last edited by filcat: Apr 7, 2017. Cleric. May bring dead to life. Spells can be filtered by: All. Click here to edit contents of this page. Daylight. a 5th level sorcerer can know 6 spells total. As varied as the gods they serve, clerics strive to embody the handiwork of their deities. How many spells can a cleric learn (not prepare) per cleric level, not including domain spells? Your death touch is a supernatural ability that produces a death effect. Cure Minor Wounds: Cures 1 point of damage. This spell removes a level of exhaustion, charm, petrification, a curse, attunement to a cursed item, any reduction to ability scores, or an effect reducing hit point maximum. Dungeons & Dragons 5e Spells. Questions or comments can be directed to john@5thsrd.org.. Rules provided by Wizards of the Coast under the OGL 1.0a.. Other classes may also have access to certain spells under certain conditions. Guidance Light Mending Resistance Sacred Flame Spare the Dying Thaumaturgy Bane Bless Command Create or Destroy Water Cure Wounds Detect Evil and Good Detect Magic Detect Poison and Disease Guiding Bolt Healing Word Inflict Wounds Protection from Evil and Good Purify Food and Drink Sanctuary Shield of Faith Aid Augury Blindness/Deafness Calm Emotions Continual Flame Enhance Ability Find Traps . Blinded Charmed Deafened Exhaustion Frightened Grappled Incapacitated Invisible Paralyzed Petrified Poisoned Prone Restrained Stunned Unconscious. Orange = Average option, useful in specific circumstances Red = Below average, extremely situational, or otherwise just bad.. All features and abilities are from the core rulebook set (Player's . If you are logged in as a premium member, drop information can be viewed by clicking on the spell name and then click on the song/scroll item the spell is attached to. Abjur. Clerics are intermediaries between the mortal world and the distant planes of the gods.

Search this Forum. Cleric. 8 Healing Word Is A Healer's Staple. Mass Healing Word. With three targets and a 30-foot range . Clerics are conduits for that power, manifesting it as miraculous effects. Create Food and Water. The power of your spells comes from your devotion to your deity. The Life Domain is detailed at the end of the class description, and provides examples of gods . A comprehensive list of all official Cleric spells for Fifth Edition. Dungeons and Dragons (D&D) Fifth Edition (5e) Spells. Their mace is also a very powerful weapon early-on in the game. As an action, you present your holy symbol and evoke healing energy that can restore a number of hit points equal to five times your cleric level. 1d6 +1 damage per level (max +15) to evil enemy on his successful attack. Level: 1: Icon: Name: Class: Effect(s) Mana: Skill: Target Type: Expansion: Holy Armor: CLR/1 PAL/15: 4: Increase AC by 4 (L1) to 10 (L6) 20: Abjuration: Single . Spell Name Brief Description; Aid: +1 on attack rolls and saves against fear, 1d8 temporary hp +1/level (max +10). Cure Minor Wounds: Cures 1 point of damage. Choose any creatures within 30 feet of you, and divide those hit points among them. Spell Name School Casting Time Range Duration Components; Decompose (HB) Necromancy HB: 1 Action: Touch: 1 minute: V, S: Guidance: Divination: 1 Action: Touch: Concentration up to 1 minute The gods don't grant this power to everyone who seeks it, but only to those chosen to fulfill a high calling. 5e cleric spell list wikidot The following 134 pages are in this category, out of 134 total. No ordinary priest, a cleric is imbued with divine magic. ; Forge Domain: A front-line, heavily armored cleric with a good mix of offensive fire options and utility spells. A cleric might learn formulaic prayers and ancient . Harnessing divine magic doesn't rely on study or training.

This however is not shown for the cleric. Align Weapon:: Weapon becomes good, evil, lawful, or chaotic. Domain Spells Question - Cleric - Class Forums - D&D Beyond Forums - D&D Beyond. As a cleric, you gain the following class features. If the total at least equals the creature's current hit points, it dies (no save). Questions or comments can be directed to john@5thsrd.org.. Rules provided by Wizards of the Coast under the OGL 1.0a.. You must have a Wisdom score of 13 or higher in order to multiclass in or out of this class.

Target Type Clarifications: Self = Cast only on . 2nd-Level Spells. Sanctuary You ward a creature within range against attack. Inflict Minor Wounds: Touch attack, 1 . 1d6 +1 damage per level (max +15) to good enemy on his successful attack. Great Restoration - The go-to spell to fix almost any issue with someone. Guidance Light Mending Resistance Sacred Flame Spare the Dying Thaumaturgy Bane Bless Command Create or Destroy Water Cure Wounds Detect Evil and Good Detect Magic Detect Poison and Disease Guiding Bolt Healing Word Inflict Wounds Protection from Evil and Good Purify Food and Drink Sanctuary Shield of Faith Aid Augury Blindness/Deafness Calm Emotions Continual Flame Enhance Ability Find Traps . A comprehensive list of all official Cleric spells for Fifth Edition. Ritual Casting You can cast a Cleric spell as a ritual if that spell has the ritual tag and you have the spell prepared. Check out the GitHub repo.Website built with MkDocs.. Download the offline version of this site.. View our privacy policy.privacy policy. DR increases to 10 on 15th level. Last edited by Earthsouls: Feb 4, 2019. Guidance: +1 on one attack roll, saving throw, or skill check. Cure Minor Wounds: Cures 1 point of damage. Divine Domain: Cleric subclasses are briefly summarized below.See my Cleric Subclasses Breakdown for help selecting your subclass. Healing Word is one of the best lower-level cleric spells. Divine magic, as the name suggests, is the power of the gods, flowing from them into the world. When you touch, roll 1d6 per cleric level you possess. Aid PHB: With an 8-hour duration and three targets, this is a staple buff that's worth casting literally every day.Keep in mind that this actually increases the targets' hit point maximum, so temporary hit points can be added, too. These spells are accessible right away and don't need a book or scrolls to cast. Clairvoyance. Dungeons and Dragons (D&D) Fifth Edition (5e) Spells. You must have a Wisdom score of 13 or higher in order to multiclass in or out of this class. Inflict Minor Wounds: Touch attack, 1 .

0-Level Cleric Spells (Orisons) Create Water: Creates 2 gallons/level of pure water. Cleric spells are incredibly powerful spells that are based off of your spirit speak skill. They only start with one robe, but it has high defense - you can buy armor from Maughlin to . Spellcasting Focus You can use a holy Symbol (see "Equipment") as a Spellcasting focus for your Cleric Spells. Last edited by Stormknight: Apr 7, 2017. Notes and Tips About Cleric. It is not the lowest level, but it is a first-level spell and gives the cleric the most bang for their buck.

Green = A strong choice for your class. Jump to Forum. 5th Edition (5e) Cleric spell list, organized by level. The guide that follows uses a color-coding system to rank the abilities granted. Wisdom is your spellcasting ability for your cleric spells. 2nd-Level Spells. Arcana Domain: Borrow spellcasting and utility options from the Wizard. Components. There are 9 classes in Dungeons & Dragons that can cast spells: Artificer, Bard, Cleric, Druid, Paladin, Ranger, Sorcerer, Warlock and Wizard. In addition, you use your Wisdom modifier when setting the saving throw DC for a cleric spell you cast and when making an attack roll with one. ; Death Domain: Highly offensive, and focused primarily on dealing necrotic damage. Aid's casting time allows it to be used in combat, which is unusual but offers an interesting option. Meld into Stone. Check out the GitHub repo.Website built with MkDocs.. Download the offline version of this site.. View our privacy policy.privacy policy. Glyph of Warding. A list of cleric spells from the 5th Edition System Reference Document (5e SRD) For a wizard, it says they learn 2 spells per level. Detect Magic: Detects spells and magic items within 60 ft. Detect Poison: Detects poison in one creature or object. Detect Magic: Detects spells and magic items within 60 ft. Detect Poison: Detects poison in one creature or object. Heal/Harm 5d8 +1 damage per level (max +25). Artificer. V. S. M. Verbal Yes No. These are spells that were released with the Original or Classic game only, not including future expansion spells. Hit Dice: 1d8 per cleric level Hit Points at 1st Level: 8 + your Constitution modifier Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per cleric level after 1st Wound Point Advancement: Medium Armor: Light armor, medium armor, shields Weapons: Simple weapons Tools: None Saving Throws: High Proficiency: Wisdom, Charisma . Guidance: +1 on one attack roll, saving throw, or skill check. DR 5/evil (for good or neutral) or DR/good (for evil). Clerics are intermediaries between the mortal world and the distant planes of the gods. Somatic Yes No. Spell Name School Casting Time Range Duration Components; Decompose (HB) Necromancy HB: 1 Action: Touch: 1 minute: V, S: Guidance: Divination: 1 Action: Touch: Concentration up to 1 minute In this post, we will be examining the cleric's class features and how you can optimize your cleric through choosing your race, background, ability scores, subclass, feats, and spells. Starting at 2nd level, you can use your Channel Divinity to heal the badly injured. As varied as the gods they serve, clerics strive to embody the handiwork of their deities. Search this Thread. Cleric Spells. Dispel Magic. The number of spells a sorcerer can learn is listed in the PHB, e.g. An online version of the 5th Edition SRD (System Reference Document) You use your Wisdom whenever a cleric spell refers to your spellcasting ability. Click here to toggle editing of individual sections of the page (if possible). Magic Circle. The DnD 5e Cleric Guide (2022) Published on February 2, 2022, Last modified on June 25th, 2022. 1st-Level Spells. Notes: An extremely useful starting class due to the limited amount of Estus Flasks early in the game - their 3 Heal miracles function the same as Estus Flask. Protection from Evil and Good Until the spell ends, one willing creature you touch is protected against certain types of creatures: aberrations, celestials, elementals, fey, fiends, and undead. Flame Strike - The cleansing fires of a clerics flame strike are legendary. Detect Magic: Detects spells and magic items within 60 ft. Detect Poison: Detects poison in one creature or object. Aid's casting time allows it to be used in combat, which is unusual but offers an interesting option.